We continue debating the situation with the anvil - tomb tapper came from the underdark - they were created by netherese wizards - try to dispel magic on the anvil, it sucks it up - try to pick up the anvil, no dice - vellyn suggest we leave it, so we do We head east to the populated area - find a tower with a spinny bit - [[Broski]] flies up - trying to figure out the spinny bit - we observe a group of people running across the ice bridge, and heading into the area to the west - Vellyn says, "maybe it's another of the brotherhood, avarice is still alive. if that's her, we have competition." - (she's the one who killed us a long time ago) - [[Strath]] nat 20's an arcana check to discover it's a dock for an air ship We make our way west, to the next tower - transmutation tower - looking for the words we need, discover them right away - [[Professor Skant]] reads the inscription for us, there's a missing word - also discover a lady of adamantine embedded in the wall - we send [[Brosef]] into the area, made invisible by [[Vellynne Harpell]] - no dice finding the missing word, we all pile in - [[Strath]] investigates the body, definitely a mage who was transmuted - Investigates the inscription, recalls belatedly that the mending cantrip is in arsenal - "Eight, stand firm in thy circle of death and consume poison." - We deface the words and take pieces with us such that interlopers can't get the words Next tower: An obsidian tower shrouded in gossamer mist soars before you. Eyes carved into the stonework appear to fixate on you as you approach the entrance. The spire's highest window emits a purple light. - [[Zeno]] perceives some eyes watching us - [[Vellynne Harpell]] casts detect magic, discovers this is the tower of illusion -